RIPIT ARENA/SPINNER COMBAT
KEYBOARD / TOUCH
•••

Play

02 / THE BATTLEFIELD

Helix Circuit

FIRST TO 4
Preparing your arena…
STADIUM 01 / 04
RA
PLAYER 1RazorfangVSCPU RIVALIronveil

Banked bowl · speed rail · three exit gates

A single-player battle against the CPU.

RazorfangRubber Flat · 52 g
Helix CircuitPick a spinner. Find your line.
CHOOSE YOUR GAME

How do you want to play?

OfflineNo internet needed · ready anywhere
OnlineReal players over the internet.

Your spinner and tuning carry into every mode. Online quick matches use a standard stadium.

RIPIT ARENA logo

Install RIPIT ARENA

    Launch from your Home Screen to play in an app window. Online matches need an internet connection.

    QUICK START

    Your first battle.

    01Ready your launch

    Online: both players ready up for an equal-power launch. Offline: stop the needle in the striped zone.

    02Land the hit, don’t take it

    The spinner driving into a collision deals the damage. Charge or dash at your rival, and don’t sit still when they come at you. Push forward to go at them; parry just before impact.

    03Finish the fight

    Outlast, burst or knock out your rival. The first to 4 points wins.

    1 Spin finish2 Burst / side exit3 Front exit
    All rules & controls
    Arena / First to four

    Spin finish: 1 point. Burst or side ring-out: 2. Front red gate: 3. A 90-second limit compares remaining spin. Hold the energy zone alone to charge flux faster. Rookie CPUs deal 20% less impact damage and back off longest after a hit. Challenger deals 10% less and trades blows in rhythm. Ace uses full damage, reacts fastest and punishes sloppy dashes.

    Who wins a collision

    Damage follows momentum: the top moving into the other carries the hit and takes only light recoil. Head-on trades hurt both. Heavy defenders punish reckless rams with extra recoil.

    Dash, parry, signature

    Dash costs 24 flux. Guard costs 12: its first 0.2 seconds parry an impact, reflecting damage. Your signature costs 100. Hold Brake to stop a drift.

    The Gauntlet / solo run

    7 tiers of fights with a boss at the end. Pick a route on the map. Your hull carries from fight to fight; spin refills. Every win earns salvage and a choice of 3 upgrades. Camps let you repair or bank your salvage, or end the run with everything you carry. Lose a fight and the run ends, along with any salvage you had not banked. Spend salvage in the Salvage shop. Co-op Gauntlet is coming soon.

    Rogues you will meet

    Swarmers are small and fast. Chargers flash a red ring, then lunge: sidestep them. Guards raise a shield now and then: hit them when it is down. Bombers blink before they explode: back off. Magnets pull you in. Elites have a trait, and the boss calls in 2 rogues at half hull.

    Tips, weight, surfaces

    Heavy discs resist knockback but accelerate slowly. Rubber Flat grips concrete; Ball carries momentum; Needle conserves spin; Rail Gear excels on rails. Grit burns spin. Ice demands early braking.

    Use the environment

    Tap Rail (F / RB) near a neon track to attach. Tap again to jump off. Tap Brake (Shift / B) to reverse while staying attached. At rail junctions, tap Dash (Space / A) to transfer; steer to choose your direction. Cyan shields, gold energy and violet overdrive pickups power your run. Drop launches begin airborne; Bank launches trade spin for a wider approach. Red pads damage your top; violet magnets pull.

    Make your own stadium

    The Workshop paints surfaces, bumpers, hazards and magnets. Tune slope, friction and gates. Save layouts on this device, or export a file to exchange with friends. There is no online community directory yet.

    Mouse: in the reserve, move to look and use WASD to steer; Launch/Resume captures the cursor and Escape opens the menu. In arena battles the camera locks on behind you: W/up always charges your rival. The cursor can also steer by pointing at the floor. Aim closer to your spinner for slower movement. Keyboard-only steering is available in Settings.
    Touch: drag anywhere in the lower-left pad; the stick starts under your thumb. Use your other thumb for abilities.
    Keyboard: WASD / arrows also steer; Space dash; Q parry; E signature; Shift brake; F interact / rail; Escape pause, upgrades and recharge. Remap in Controls & graphics.
    Controller: left stick / D-pad steer; A/Cross dash; X/Square parry; Y/Triangle signature; B/Circle brake; RB/R1 rail; Start pause. D-pad navigates menus; A confirms. Press a controller button to connect.
    Local versus · 2 players: arrows / Enter / Right Shift / slash / period, or a second controller. Local versus needs a shared keyboard or two controllers.

    TAKE A BREATHER

    Take a breather.

    MAKE IT YOURS

    Controls & graphics

    Connect a controller, then press any button. Standard Xbox and PlayStation layouts are supported when your browser recognizes them.

    Keyboard bindings
    Controller bindings

    Auto uses detailed models and shadows on desktop, with lighter models on phones. Resolution adapts to frame time. High enables detailed models on either device. Battery saver uses lighter models and contact shadows. Phones support landscape and portrait. A secure web address is needed for controller access on another device.

    SANDBOX / STADIUM DESIGN

    Arena workshop

    Tap or drag to paint. Arrow keys + Enter also work. Spawn zones stay clear. Maximum 32 pieces.

    YOUR GARAGE

    Salvage shop.

    Earn salvage in the Gauntlet. Secure it at a camp or finish the run to keep it. Saved on this device.

    ONLINE PLAY

    Find your rival.

    Connect to the match server.

    Real players only. If no one is available, keep waiting or invite a friend. No bots fill online player slots.

    ARENA / GLOBAL RATING

    Leaderboard

    Ranked profiles are not connected yet. Online matches currently run as guest matches.

    RankPlayerRatingWins

    Future ranked matches will start at 1,000 Elo. Private rooms, CPU battles and Survival stay unranked.